
The system architecture allows multiple users to work on the same
"virtual table" at the same time, thus sharing their talents, materials and
tools.
In this world, their materials are media assets - videos, audios, images, texts and
more,
while their tools include cameras, GPUs, video cards, and I/O feeds,
all of which are shared to comprise an efficient and immediate media-management
platform.
Using revolutionary technologies and approach, the system orchestrates multiple workstations into one powerful processing unit. We aim for a "media factory" the likes of which have never been seen before. Users at different locations, using any device, may edit media together, with no need to upload/download, and no device-related restrictions. A change done by any user is reflected in real-time to all others.
The Medium:
Uploading large media files takes time, we eliminate the prerequisite to upload
before editing.
Computation power:
Many devices can't perform complex media editing operations,
we enable weak devices to go beyond their limits
and apply resource-demanding media manipulations.
Working in turns:
The edit-upload-download-review endless cycles are time & money consuming,
we let multiple users edit simultaneously -
the media editing process becomes concurrent & available from anywhere in the world.
16 years of web development & team leading. Top-to-bottom construction of large-scale distributed systems for the broadcast industry.
14 years of real-time signal processing development & team leading. Designed and implemented an in-house multimedia processing framework.
7 years of web development and algorithmic R&D; Ms.c. in Computer Science with academic & practical expertise in machine learning and evolutionary algorithms
14 years of team leading\executive management in the Software, Telecom and Broadcast industries; Experience in business-development and market-opening.
Get in touch. We are always listening.